![]() ![]() "The craft and skill-set of making other people succeed," he said. ![]() ![]() Speaking at Casual Connect USA this week, Timmins traced the evolution of Bungie's approach to "people management" in his 16 years at the company, which he joined as a tester five months prior to the launch of Halo. Destiny 2 will mark the end of Bungie's struggle to eliminate enforced crunch, according to head of engineering Luke Timmins, a process that started with the "brutal" experience of finishing and shipping Halo 2.
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